Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more!

The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy!

This update brings a lot of news, features and functions.

So, what’s new in this update?
- Challenges
- Top 50 list
- Better results screen
- Badges and Emblems for your truck and name
- Trick boost
- Stats on the main menu
- Premium Account
- 1st person view (for Premium Accounts)
- A lot of bug fixes and polish

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Here is a bit more information about each feature:

Mostly daily, but also long term challenges has been added to the game. These challenges will progress automatically, and when you complete it, you will get the reward straight to your player account.

Playing many dailies will also unlock special features like unique badges and emblems for show off towards your rivals.



Global top 50 players list
This feature has been awaited by many, but now you can finally see your own ranking even if you’re not on the top 3 list, or in the top 50 list. Also, the top 50 players list has been added so you can see how much points you need to get on the list, and how much the players ahead of you are leading!


Better results screen
The results screen has got a bit better with a nice litte trophy, a standing list, and icons that show how much you gained after a race.


Badges & Emblems
These special items are not buyable with Truck Credits. They are unlocked of you do something special. One is to be the developer of the game (the golden eagle you can see in the picture below), other is a silver eagle that all testers of the game gets. But also there is many badges that can be unlocked by doing stuff in game like by winning the Weekend Champions Cup, you will get a nice trophy badge and a name embelm so that all your rivals you race against can see that you have previously won the Cup Trophy!

Others are if you spend money on the game you can get the Donator and Investor badge, if you complete all time trial levels with a 3-star rating, unlocking the premium account and so on. You can change between all your unlocked badges in the Garage.image


Trick Boost
Do tricks with your truck for a chance to get a speed boost. This can be a great front flip or a back flip. Remember, you have to land your trick to get the boost!


Stats on main menu
Now you can get direct feedback on how you are performing directly form the start menu. These icons show if you have a premium account or not, your current global ranking, your win rate, and your current time trial rating.

New icons below your driver name.

Time Trial stat shows how many time trial shields you have been able to gather in total.


Premium Account
Premium account unlocks a unique premium account badge, the donator badge, gives you 100% extra truck credits when completing a race, removes ads, and also unlocks the 1st person camera view!



1st person view


You can enable 1st person view from the settings menu after unlocking the premium account.

Posted in Game programming, Racing, Truck Trials, Windows 8, Windows Phone | Leave a comment

Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d

1. Introduction
The amount of quality apps and games on both Windows and Windows Phone is rapidly increasing, and the similarity between the platforms when it comes to development is really close. Creating a Windows 8.1 app or game, and then porting it to Windows Phone 8.1 is usually a small task.

2. What is Universal apps
Universal app is a project type that enables you to create an app once that shares code, and generates an app packaged for both Windows Store and Windows Phone Store – as a result from the Windows platform convergence movement. This doesn’t mean that there is a magic button that just creates a package for the other platform – since you still need to account for the different form factors, handle certain launchers that only makes sense on a mobile device and so on.

But we are at a level where most of the function calls of the SDKs are similar, they share the revenue model, installs across devices, shares the in-app purchases, got the same pricing structure, will get linked in the store. If you buy the app on a Windows Phone, it will also be available on the Windows Store.


As you can see in the screenshot above, there is a small text below the game pictures, on the right side:

Unity3d ( exports Universal Apps for FREE (no need to have a PRO license) – as I did with my game Truck Trials. And in this tutorials, I will show you the steps required to export and find the packages.

You can read more about Universal Apps here:

3. Exporting
Using Unity3d, exporting is very simple. In your unity game project, go to the export

When you export the Universal App, it will generate a Visual Studio Solution that contains three projects. One for Windows, one for Windows Phone and one Shared project that contains logic that is shared between both platforms.

You can then build and generate the app packages from the Visual Studio solution. One will be fore Windows Phone 8.1 (ARM), and another for Windows 8.1 (ARM and x86).


4. Publishing

Follow these great guides for a step-by-step guide to publish your app.

Windows 8:

Windows Phone 8:

Posted in Tutorial, Windows 8, Windows Phone | Leave a comment

Truck Trials released for Windows 8.1 and Windows Phone 8


My latest game for Windows 8.1 and Windows Phone 8 is released, and can be downloaded for free here:
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The game takes you to a trial track where you have to maneouver a heavy truck through harsh environment, hills and jumps as fast as you can! You are free to design and change the look of your truck, change your name and play both in Time Trial and online 1 vs 1 race.

I got the inspiration for the logo from the american interstate road signs, and added a truck grill and mirrors to make it look a bit like a truck, but at the same time have similar looks to the NBA, NASCAR, NHL, MLB, NFL++ logos.

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It’s a connected game, so you need to be connected to the internet to be able to play. An account will be created for you when you first start the game.


30 tonnes, 200 km/h, 20 meters up in the air, welcome to Truck Trials, a high pace, side scrolling physics based racing game!

Create, design, and race a heavy truck against random players in the biggest truck trial racing tournament ever!

Unlock truck parts, put them together and give them a color to create a truck that fits your style! The top three players will see their design nicely lined up on the throne in the ranking screen!

Play against random players, win and earn credits, and become the ultimate truck racing champion!

Race against time! Can you beat your personal record?

The game requires internet connection. When playing for the first time, an account will be created for you.

TOUCH: Tilt your truck by touching on the left side of the screen, accelerate/break/reverse with gas pedal.

KEYBOARD: Accelerate with W, break/reverse with S, and tilt the truck with A and D – or use the same set up but with the arrow keys.

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Support Norse Noir: Loki’s Exile, a classical point ’n click adventure game on Kickstarter!


Some of the guys behind awesome games such as Anarchy Online, Pets vs. Monsters, The Secret World, My Kingdom++ has gone live with a classic style, hand-drawn adventure game (hence Day of the Tentacles, Kingdoms Quest, Sam & Max, Indiana Jones) on Kickstarter.

Being a big fan of these types of games, I found it right to spread the word to help them make this project a reality. I really want to play this game and see what’s behind this strange setting of a story.

It seems like the game takes place in what looks like the typical American 20s, with art that gives me the good old adventure game feeling – and it seems to include magic, what more can I ask for?

We need more classical adventure games, so if you are an adventure game fan like me, you should help them by supporting them on Kickstarter:



The Story (copied from Kickstarter):

In Norse Noir: Loki’s Exile, players take on the role of one Lars Kristiansen, an immigrant from Norway to the United States who is facing rough times. Once a low-level courier for the local mafia famed for his amazing luck, Lars is now relegated to making money as best he can as a street magician, offering shows three times weekly at the local watering hole The Cold Trout. After a sudden change of leadership in the local racket Lars has found himself scraping lately to make ends meet… ends that may be coming a lot sooner than expected.

In-game screenshot In-game screenshot

Our story opens with Lars in dire straits, tied to a chair in the back room of the local pawn shop and staring down an angry mobster with a chip on his shoulder and bat in hand – Apparently he’s missed a few too many payments on an outstanding loan he owns, and the mafia is ready to collect. After a brief encounter with the lethal Swahn sisters, current overseers of the city’s underbelly, Lars is given only a few days to scrape together the rest of the money he owes, or it could be curtains.

In his quest for cash, Lars quickly stumbles across a series of events that leave him questioning himself, his friends, and even the very nature of reality itself. With muscle-bound mooks breathing down his neck and a mysterious pendant that seems to be making him public enemy number one, Lars is going to have to do some quick thinking, fast talking and probably some swift running if he wants to make it through this adventure!

With a solid focus on fun, humorous writing, Loki’s Exile aims to be a family-friendly adventure title that appeals to all ages.


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Trolls vs Vikings available for Windows 8.1


For the past few months I have been lending my helping hand to the game developers at “Megapop” to create a Windows 8.1 version of the game “Trolls vs Vikings”. It has been a really fun project to work on, and it feels good to finally see it published in the Windows Store!

Megapop is a Norwegian startup with a really talented crew – solving every challenge we met quickly. The company was established in 2012, and was founded by some of the most experienced and innovative online game developers in Europe.

You can download the game from Windows Store here:



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Posted in Game programming, Gaming, Windows 8 | 2 Comments

Starcomet Online released for Windows 8.1 and Windows Phone 8


I’m happy to announce that Starcomet Online is now released for Windows Phone 8 and Windows 8.1!

The game can be downloaded for FREE from the following stores:
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In a distant galaxy, a new and very special comet is born – the Starcomet.
For the next million years, it will travel across the universe to visit many different galaxies and find their secrets.

Explore 6 galaxies with 50+ puzzles to solve and find its secrets!

Race against players all over the world in real-time multiplayer races. Level up your comet, unlock customization possibilities and reach for the stars!

Who will have the highest level?
Who will be the best racer?
Who will have the coolest comet?
Who will rule the galaxy at the top of the Hall of Fame?

Millions of customization possibilities – Shape and customize your comet with 50 colors, 50 shapes and 8 rare artifacts to create a unique and awesome comet nobody else has.

Create a name, and get known in the galaxies of Starcomet Online!



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Setting up a DirectX 11 project in Visual Studio 2013 (and Visual Studio 2012)

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A question I keep receiving is how to use Visual Studio 2013 (or 2012) with the DirectX 11 (June 2010) SDK, so DX can be used on apps outside the Windows Store framework.

So, I decided to post a quick solution on this.

Luckily, it’s very simple.

What we will do is to first make sure the DX SDK is installed, then create a new VS 2013 project and set the right paths.

I) Install the DirectX 11 (June 2010)

II) Create a new empty Visual C++ project


III) Set the proper directories/paths in Project Properties
Right click the project and select properties, and the project properties window will pop up.


First of all, make sure the Configuration is set to All Configurations:


Now, select VC++ Directories from the list:

The last thing we need to do is to set the Include directory, the Libraries directory and optionally the executables directory:

EXE: $(DXSDK_DIR)Utilities\bin\x86
Inc: $(DXSDK_DIR)Include
Lib: $(DXSDK_DIR)Lib\x86;$(LibraryPath)

This is done by clicking the dropdown arrow on the end of the text fields and clicking edit:

In the popup, click the right side of the text box to set the path, or paste in the path above:



Do this for the Executables Directories, the Include Directories and the Library Directories properties.

Good luck and enjoy DirectX 11 development in Visual Studio 2013 ! Smile

Posted in DirectX, DirectX11, Visual Studio 2012, visual studio 2013, VS12, VS13 | 2 Comments