A procedural tree in 3D

I managed to extend my L-System engine to grow branches in all dimentions( xyz ), so now I can easily produce 3D trees. I’m quite satisfied with the results so far, but there is still some minor issues that needs to be fixed( reduce the amount of hardcoded values and so on ).
 
The picture below is a rendered tree by the function: F->F[&F][+^F][-F].
 
My next task is to apply forces like wind and weather 🙂
 
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