XNA Workshop at NITH

The workshop I had at NITH yesterday went great. We mananged to talk about cel shading and how different algorithm for impelmenting this can be implemented. I aslo gave them the source-code from my Shader Programming Tutorial 7( written for the workshop really ).
 
So, now it’s all about implementing it into their own engine and see how the game looks from a non-photorealistic perspective!
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