XNA as a target platform for Balder3D

I had a meeting with Einar Ingebrigtsen yesterday about Balder and our goals for release 1.
So, after the meeting, I started on making XNA as a taget platform for Balder. I have a few challenges on getting it up correctly but I’ll keep you guys updated on my progress, as well as posting some screenshots! So, stay tuned 🙂
If you want to know more about Balder and see it in action, take a look at the Balder page on codeplex.
This entry was posted in Balder3D. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s