A few years ago I read the article “Generating Complex Procedural Terrains Using the GPU” in GPU Gems 3. It covers a way to implement random landscapes using Noise, a great read if you are interested.
I’m just in the start phase, able to render some interesting landscape, but no texturing and so on.
The general algorithm is really simple. Just create a few layers of Perlin Noise on a plane.
Then, I add a few octaves of Noise to create an interesting landscape pattern:
As you can see, after only 8 octaves, the landscape is getting very interesting. You can play with the parameters for each layer, like amplitude, to create a mystical, evil looking landscape.
A flight through the landscape can be seen below, enjoy.