Today I had a webinar named “Developing Games for Windows”, it’s one of my first recordings but I hope to create many more with better quality going forward.
Anyways, I decided to share what I made in case any of you would find it useful.
The goal here is to share how to create a simple game using Unity 4.6, and how to export this as a Windows Store app, and as a Universal App that targets both Windows 8.1 and Windows Phone 8.1
In this post, I want to share the video, and provide you with the source so you can create your own games, and help you publish it to the stores!
I) Check out the video
II) Download the source, create your own version
IV) Check out my “Making of” guides so you can learn how this looks in the bigger picture
I) Learn the basics of Unity by creating another Flappy Bird clone
Feel free to use the source however you like, and even reuse the graphics.
The source contains the Unity Project of the game, the Windows Store export, and the Universal export of the game.
Modify the game as you like, make your changes, try to change the graphics and learn from the process.
Once you have created your own version of the game, go ahead and publish it – and learn from it. You gain a lot of knowledge by just reading the download data, making modifications to the app tagging to see if it increases or decreases download rates and so on.
Note: Make sure you have the latest update for Visual Studio 2014 (Update 4) before you open the Universal export.
I made this simple guide on how to export and publish a Universal app
IV) My “making of” guides
I have created a few games, and for each one of them I created a “Making of” guide explaining how I did it. Click the image of the one you wish to read.