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Polish translation of XNA Shader Tutorial 1.
A polish version of my XNA Shader Tutorial 1 can be found on the following URL: http://xna.com.pl/ The author have, with permission from me, translated my tutorial into polish. So, if your polish, you should check out http://xna.com.pl/ for information … Continue reading
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Updating my Shader Tutorials to XNA 4.0
Just wanted to quickly notify you that I’m in the process of updating all the shader tutorials to XNA 4.0. A lot of people have asked me about it so I decided to do the job. I’ll keep you posted … Continue reading
XNA Shader Programming – Tutorial 26, Bump Mapping Perlin Noise
This tutorial will continue from Tutorial 25, where we implemented a noise function. Now that you have the Perlin Noise-function in your shader, it is very simple to implement Bump Mapping. The object being rendered contains normals on each point … Continue reading
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XNA Shader Programming – Tutorial 25, Perlin Noise using the GPU
This tutorial will intruduce you to procedural textures. If you ever want to generate textures procedurally, you probably stumble upon the Perlin Noise algorithm created by Ken Perlin in 1983. Why noise? If you are trying to model natural textures … Continue reading
Posted in Graphics, Tutorial, XNA Shader Tutorial
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XNA Shader Programming – Tutorial 24, Bloom
XNA Shader Programming Tutorial 24 – Bloom post process shader Welcome to the XNA Shader Programming Tutorial 24. Today, we are going to implement a bloom effect. The shader will be a post process shader, and will bloom any given … Continue reading
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XNA Shader Programming – Tutorial 23, Blur post process
XNA Shader Programming Tutorial 23 – Blur post process shader Welcome to the XNA Shader Programming Tutorial 23. Today, we are going to implement a simple version of blur. The shader will be a post process shader, an will blur … Continue reading
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XNA Shader Programming – Tutorial 22, Transition: Fade
XNA Shader Programming Tutorial 22 – Transition: Cross Hi, and welcome to Tutorial 22 of my XNA Shader Programming tutorial. Today I will present to you the 2nd transition tutorial, where I will play one scene, and then fade in to another … Continue reading
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XNA Shader Programming – Tutorial 21, Transition: Fade
XNA Shader Programming Tutorial 21 – Transition: Fade Hi, and welcome to Tutorial 21 of my XNA Shader Programming tutorial. Today I will present to you the first transition tutorial, where I will play one scene, and then fade in to another … Continue reading
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XNA Shader Programming – Tutorial 20, Depth of field
XNA Shader Programming Tutorial 20 – Depth of Field Hi, and welcome to Tutorial 20 of my XNA Shader Programming tutorial. This tutorial will cover a simple post process Depth of Field effect.This shader is pretty fast, considering that a Depth of … Continue reading
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XNA Shader Programming – Tutorial 19, Hemispheric ambient light
XNA Shader ProgrammingTutorial 19, Hemispheric ambient light Hi, and welcome to Tutorial 19 of the XNA Shader Programming tutorial! Today I’m going to change the way we calculate our ambient light, so it gets a little more realistic than a … Continue reading
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