Author Archives: digitalerr0r

XNA Shader Programming source now on GitHub

As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading

Posted in Math, Shaders, XNA, XNA Shader Tutorial | Leave a comment

Commodore 64 Assembly Programming on Windows

In 2011, I wrote a tutorial on how to program for the Commodore 64 on Windows. Today, I revisited the entire tutorial series, made changes and published the source on GitHub. I know the old posts had a lot of … Continue reading

Posted in Commodore 64 | 4 Comments

Project Gemini coming soon to my space simulator ReEntry!

Just uploaded the first gameplay video from my space simulator ReEntry! This is still an early preview, but it showcases a lot of functionality. In the video, you will see the launch from the astronauts perspective. You need to flip … Continue reading

Posted in Game programming, Unity, UWP | 1 Comment

How to develop augmented reality apps with Vuforia for Windows 10

I recently published an article on developing Augmented Reality apps using Vuforia on the Windows Developer blog and thought I’d share it with you. “Augmented Reality is a way to connect virtual objects with the real world, making it possible … Continue reading

Posted in Augmented Reality, Graphics, Unity, Vuforia, Windows 10 | 1 Comment

Practical DirectX 12 – #5: Getting started with the DirectX Math API (Win32 + UWP)

Welcome back to the DirectX 12 Programming series! DirectX 12 has been out for about a year now and is getting very mature. Developers around the world has started adapting to DX12, and porting their engines to it. Even Unity … Continue reading

Posted in DirectX12, UWP, Windows 10 | Leave a comment

[Video] DirectX 12: Resources Barriers and You

The DirectX 12 education channel on YouTube are frequently adding new videos to their learning collection. If you haven’t yet checked it out, and want to understand DirectX 12, you should take a look and explore this channel. Anyhow, I … Continue reading

Posted in DirectX, DirectX12 | Leave a comment

Gameplay video: ReEntry–An Orbital Simulator

Lately I have been working on a space simulator names ReEntry. The game is focused around Orbital Mechanics, where you fly a rocket from a 3rd person perspective, perform orbital maneuvers to complete missions and so on. The game will … Continue reading

Posted in Game programming, Unity | 1 Comment