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- RT @DirectX12: Introducing PIX on Windows (beta) - performance tuning and debugging for DirectX 12 - blogs.msdn.microsoft.com/pix/2017/01/17â€¦ 3 days ago
- RT @metulev: Just one of the ways we remain competitive within our team w/ @boyofgreen @shenchauhan @petriw @thatUXguy https://t.co/HDysbarâ€¦ 3 days ago
- Thanks @deltakosh for this amazing picture! Looking good on the wall :) https://t.co/cUBWKyiWUW 4 days ago
- RT @shenchauhan: This is what happens when we lock @petriw in a room. #epic #geekout twitter.com/petriw/status/â€¦ 1 week ago
- @rajen_k exactly! ;) 1 week ago
- @rajen_k There are more panels with switches overhead, and on both left and right side :p 1 week ago

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# Category Archives: Fractal

## White Lavender – A surface journey on the Mandelbulb fractal (video)

A Mandelbulb fractalThe function I implemented is a bit wrong but the output was OK, running on about 30 FPS in 800×600 ðŸ™‚ Only diffuse and specular light is used when rendering. Rendered using DirectX, Shader Model 4.0. Programming: digitalerr0r … Continue reading

Posted in DirectX, DirectX11, Fractal, Graphics
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## Raymarching on the GPU

For the past six months, I have been spending quite some time on producing images using only the GPU. Just wanted to share some of the images I have created. Click the images to enlarge. If you want to … Continue reading

Posted in Fractal, Graphics
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## Fundamentals of Fractals 5: The Mandelbrot Set

I give you the same question Neo got; do you take the red pill or do you take the blue pill? After studying the Mandelbrot set, the complexity, rich and beauty of a simple definition, the endless iteration of a … Continue reading

## Fundamentals of Fractals 4: The Sierpinski carpet

In the last tutorial, we plotted a Sierpinski gasket using dots. I figured that I wanted to introduce the Sierpinski Carpet as well, before moving into more heavy fractals. The Sierpinski Carpet is very simple as well, but we are … Continue reading

Posted in DirectX11, Fractal, Math, Tutorial
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## Fundamentals of Fractals 3: The Sierpinski gasket

The Sierpinski gasket is a fractal and a very basic fractal of self-similar sets, a mathematically generated pattern with similar patterns. The Sierpisnki gasket is typically generated using triangles, but you can render any shape you want in the space, … Continue reading