### Topics

Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorial### petriw

- Check out my first #gameplay video from the Gemini spacecraft module for #ReEntryGame youtube.com/watch?v=6gF5Ux… #gamedev #nasa #indiedev 48 minutes ago
- Futuristic #development, wonder what @vladkol sees that I don't! #ar #hololens https://t.co/K7JhTAUl3Z 1 week ago
- RT @Pete_Brown: Build, Deploy, and Debug Linux C++ code from Visual Studio on Windows, no VM required! #windowsdevday #wsl #bash 2 weeks ago
- RT @rajen_k: Get the Project Rome Android SDK on GitHub to build great cross-device experiences! github.com/Microsoft/proj… #UWP #WindowsDevDay 2 weeks ago
- Interested on playing around with PIX on Windows? Check it out: blogs.msdn.microsoft.com/pix/ #WindowsDevDay #gamedev @DirectX12 2 weeks ago
- Keynote done, sessions next! #WindowsDevDay Follow the live stream here: channel9.msdn.com/Events/Windows… 2 weeks ago

### Blogroll

### Meta

# Category Archives: Math

## Fundamentals of Fractals 5: The Mandelbrot Set

I give you the same question Neo got; do you take the red pill or do you take the blue pill? After studying the Mandelbrot set, the complexity, rich and beauty of a simple definition, the endless iteration of a … Continue reading

## Fundamentals of Fractals 4: The Sierpinski carpet

In the last tutorial, we plotted a Sierpinski gasket using dots. I figured that I wanted to introduce the Sierpinski Carpet as well, before moving into more heavy fractals. The Sierpinski Carpet is very simple as well, but we are … Continue reading

Posted in DirectX11, Fractal, Math, Tutorial
Leave a comment

## Fundamentals of Fractals 3: The Sierpinski gasket

The Sierpinski gasket is a fractal and a very basic fractal of self-similar sets, a mathematically generated pattern with similar patterns. The Sierpisnki gasket is typically generated using triangles, but you can render any shape you want in the space, … Continue reading

## Fundamentals of Fractals 2: What is a fractal?

There are many answers to this question, but let’s take a look at the common definitions:”A set of points whose fractal dimension exceeds its topological dimension” -Paul Bourke”A fractal is a rough or fragmented geometric shape that can be split … Continue reading

## Fundamentals of Fractals 1: Introduction to Complex Numbers

This series aims to teach you the basics of programming fractals. Let’s start with introducing Complex Numbers, which is a topic within algebra and the fundamental for everything that is related to fractals. In the next tutorial, we will move … Continue reading