### Donate?

### Topics

Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorial### petriw

- RT @mahoekst: Q&A panel at the end of day 1 for #msbuildtour in Seoul https://t.co/rv78eOGtho 1 week ago
- @ShulgaAlexey Thanks for joining today, was a lot of fun! :) 1 week ago
- RT @metulev: Backstage at #msbuildtour https://t.co/a7Z5c0KvfZ 2 weeks ago
- RT @metulev: #msbuildtour is intergalactic https://t.co/REgGs1k56q 2 weeks ago
- Great to be here in Korea for the #MSBuildTour - full house today! :) https://t.co/USdjdJpO1R 2 weeks ago

### Blogroll

### Meta

# Category Archives: Shaders

## XNA Shader Programming source now on GitHub

As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading

Posted in Math, Shaders, XNA, XNA Shader Tutorial
Leave a comment

## Unity 5 Shader Programming #3: Specular Light

Hi, and welcome to Tutorial 3 of my Unity 5 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Light. This algorithm builds on the Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading

Posted in Shaders, Tutorial, Unity
2 Comments

## Unity 5 Shader Programming #2: Diffuse Light

Hi, and welcome to Tutorial 2 of the Unity 5 Shader Programming series. Today we are going to work continue where we left on Tutorial 1. We will make the lighting equation a bit more interesting this time by adding … Continue reading

Posted in Shaders, Tutorial, Unity
10 Comments

## Unity 5 Shader Programming #1: An introduction to shaders

So, you want to learn the magic that turns 3d models and textures to gold? This tutorial is the first part of a series where I will cover a lot of different shaders – much like my XNA shader tutorial … Continue reading

Posted in HLSL, Shaders, Tutorial, Unity
9 Comments