Category Archives: Windows Phone

Video Tutorial: Creating a Flappy Bird type game using Unity 4.6

Today I had a webinar named “Developing Games for Windows”, it’s one of my first recordings but I hope to create many more with better quality going forward. Anyways, I decided to share what I made in case any of … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 2 Comments

Truck Trials Update: Daily Challenges, Top 50 Players, 1st Person View, Badges, Trick Boost, Stats and much more!

The latest version of Truck Trials has been published on both Windows Phone Store and Windows Store, with a lot of new neat updates for you to enjoy! This update brings a lot of news, features and functions. So, what’s … Continue reading

Posted in Game programming, Racing, Truck Trials, Windows 8, Windows Phone | Leave a comment

Developing Universal Apps for Windows 8 and Windows Phone 8 using Unity3d

1. IntroductionThe amount of quality apps and games on both Windows and Windows Phone is rapidly increasing, and the similarity between the platforms when it comes to development is marginal. Creating a Windows 8.1 app or game, and then porting … Continue reading

Posted in Tutorial, Windows 8, Windows Phone | 2 Comments

Unity Game Starter Kit for Windows Store and Windows Phone Store games

I have created a simple game that you can download, play with and submit to the store – both to Windows Store and Windows Phone Store – reching millions of users world wide. It contains the basic functionality of a … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 11 Comments

Unity for Windows VI–Creating a more advanced game, Part 1

Welcome back to the Unity for Windows tutorial series. In this tutorial, we will work with the knowledge we got from the previous tutorials to create a game that is a bit more advanced than earlier. We are still working … Continue reading

Posted in Tutorial, Unity, Windows 8, Windows Phone | 7 Comments

Unity for Windows V–Connecting To The Cloud with Windows Azure Mobile Services

In the previous tutorial, we gave the game a simple user interface and created some logic to store the local high score. What if we could take this high score and store it in the cloud? So we could compete … Continue reading

Posted in Cloud, Game programming, Tutorial, Unity, Windows 8, Windows Azure, Windows Phone | 8 Comments

Unity for Windows IV–Creating UI and saving the highscore

Hi and welcome back to the Unity for Windows tutorial series. In this part we will add a GUI to our game (or you can follow these steps to add it to your own game) and then display the current … Continue reading

Posted in Unity, Windows 8, Windows Phone | 1 Comment