### Donate?

### Topics

Balder3D Binary Man Commodore 64 CUDA Demoscene DirectX DirectX11 DirectX12 Fractal Game Camp Game programming Gaming General Graphics Grill Simulator 360 Kinect Math Parallel Computing Shaders Silverlight Spill Technology Tutorial Uncategorized Unity Windows 8 Windows 10 Windows Phone XNA XNA Shader Tutorial### petriw

- RT @mahoekst: Q&A panel at the end of day 1 for #msbuildtour in Seoul https://t.co/rv78eOGtho 2 weeks ago
- @ShulgaAlexey Thanks for joining today, was a lot of fun! :) 2 weeks ago
- RT @metulev: Backstage at #msbuildtour https://t.co/a7Z5c0KvfZ 2 weeks ago
- RT @metulev: #msbuildtour is intergalactic https://t.co/REgGs1k56q 2 weeks ago
- Great to be here in Korea for the #MSBuildTour - full house today! :) https://t.co/USdjdJpO1R 2 weeks ago

### Blogroll

### Meta

# Category Archives: XNA Shader Tutorial

## XNA Shader Programming source now on GitHub

As with the Commodore 64 programming tutorial series, I have now moved all the source from my XNA Shader Programming tutorial series to GitHub. The XNA Shader Programming series goes through the theory and the HLSL implementation of various effects … Continue reading

Posted in Math, Shaders, XNA, XNA Shader Tutorial
Leave a comment

## XNA 4.0 Shader Programming #6–Simple Ocean

Welcome back to my tutorial. Today, we are not going to learn anything new (almost), but instead put together a scene that uses some different shaders in order to see how powerful shaders can be. The island The island is … Continue reading

Posted in Tutorial, XNA, XNA Shader Tutorial
4 Comments

## XNA 4.0 Shader Programming #5–Deform Shader

Welcome back to the XNA Shader Programming series. Since the start of tutorial 1, we have been looking at different lighting algorithms. Todays tutorial will be quite short and different, compared to those others, a pure vertex shader effect for … Continue reading

Posted in Tutorial, XNA Shader Tutorial
6 Comments

## XNA 4.0 Shader Programming #4–Normal Mapping

Welcome back to the XNA Shader Programming series. I hope you enjoyed the last 3 tutorials, and have started to get a grip on shaders! Last time we talked about Specular lighting, and how to implement this in our … Continue reading

Posted in Tutorial, XNA Shader Tutorial
10 Comments

## XNA 4.0 Shader Programming #3–Specular light

Hi, and welcome to Tutorial 3 of my XNA 4.0 Shader Programming tutorial. Today we are going to implement an other lighting algorithm called Specular Lighting. This algorithm builds on my Ambient and Diffuse lighting tutorials, so if you haven’t … Continue reading

Posted in Tutorial, XNA Shader Tutorial
5 Comments

## XNA 4.0 Shader Programming #2–Diffuse light

Hi, and welcome to Tutorial 2 of my XNA 4.0 Shader Programming tutorial. Today we are going to work on Tutorial 1 in order to make the lighting equation a bit more interesting, by implementing Diffuse lighting. Diffuse light isn’t … Continue reading

Posted in Tutorial, XNA Shader Tutorial
3 Comments

## XNA 4.0 Shader Programming #1–Intro to HLSL, Ambient light

So, you want to learn the magic that puts the gold into modern games? Note: This series is an update to the previous XNA Shader Programming series I have written for XNA 3.0. If you know both XNA 3.0 and … Continue reading

Posted in Tutorial, XNA Shader Tutorial
5 Comments