Kinect Fundamentals #1: Installation & Setup

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Welcome to the first part of my Kinect Findamentals series. In this series, we will look at how you can implement your own Kinect-applications using XNA 4.0.

Update: This tutorial has been updated to using the February 2012 version of the SDK. Enjoy Smile

What is the Kinect?

The Kinect is a motion sensing device for XBOX 360, and now also for Windows. It is a natural user interface for interacting with the XBOX 360 and Windows PC by using gestures and body movement, instead of a controller.

The Kinect Sensor
The Kinect Sensor device consists of an RGB camera taking 30 images pr. second (not a video stream) @ 640×480, and 15 images pr. second @ 1280×1024, depth cameras (infrared) and a multi-array mic.

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Connecting the Kinect

Step 0
If you don’t have a Kinect for Windows Sensor, you can (probably) find it at your nearest electronics dealer or buy it online.

Step 1
Download and install the Kinect for Windows SDK:
http://www.microsoft.com/en-us/kinectforwindows/develop/overview.aspx

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Step 2
Connect the Kinect device using the adapter for USB (if the plug is orange, don’t plug it, you will need the adapter) and Automatic Update will install the drivers.
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Now, restart the computer.

If correctly installed, you can see the device in Device Manager (Control panel->System).
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Once the Kinect is connected, you can find the microphone as any other microphone connected to your PC.

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Testing the Kinect
There should be an application that you can use to view the skeletal. The application was installed with the Kinect SDK.
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Now start the Kinect Sample Browser, select C# and run some of the examples to make sure it’s correctly installed.
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If the application give you some kind of error, please check this article by the kinect-team on what might be wrong.
http://support.xbox.com/en-US/kinect-for-windows/kinect-for-windows-info

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10 Responses to Kinect Fundamentals #1: Installation & Setup

  1. Pingback: Den by default » Kinect SDK – resources for developers

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  4. Ashley says:

    Hi digitalerr0r

    Do you know how to capture skeleton gestures? Like assign a “word” to a certain gesture. Im kinda doing a project for the speech impaired. Thank you for your time.
    ~ashley~
    xoxoxoxoxox

  5. digitalerr0r says:

    It should not be very hard, will write a tutorial on that when I get back from my holiday. :)

  6. Bryan says:

    I’m using this- works pretty well…

    http://kinecttoolkit.codeplex.com/

  7. Pingback: Beginning Kinect .NET Development With Kinect SDK » Nithin Mohan T K's Weblog

  8. Pingback: Ressources pour développer avec la kinect « Veille technologique – systèmes électroniques

  9. Pingback: Kinect Fundamentals Tutorial Series is updated to Kinect for Windows SDK 1.0 | digitalerr0r

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