XNA 4.0 Shader Programming / HLSL
XNA Shader Programming / HLSL
3 – Specular light
4 – Normal mapping
5 – Deform vertex shader
6 – Shader demo: Simple ocean/island scenery
7 – Toon shading
8 – Gloss map
9 – Wiggle post process
10 – Invert post process
11 – Grayscale shader
12 – Pixel distortion shader
13 – Alpha mapping
14 – Transmittance/depth buffers
15 – Dynamic Environment mapping
16 – Refraction
17 – Point light + Self-Shadowing
18 – Multiple Point Lights
19 – Hemispheric ambient light
20 – Depth of Field
21 – Transition: Fade
22 – Transition: Cross
23 – Blur
24 – Bloom
25 – Perlin Noise on the GPU
26 – Bump Mapping Perlin Noise
4 – Normal mapping
5 – Deform vertex shader
6 – Shader demo: Simple ocean/island scenery
7 – Toon shading
8 – Gloss map
9 – Wiggle post process
10 – Invert post process
11 – Grayscale shader
12 – Pixel distortion shader
13 – Alpha mapping
14 – Transmittance/depth buffers
15 – Dynamic Environment mapping
16 – Refraction
17 – Point light + Self-Shadowing
18 – Multiple Point Lights
19 – Hemispheric ambient light
20 – Depth of Field
21 – Transition: Fade
22 – Transition: Cross
23 – Blur
24 – Bloom
25 – Perlin Noise on the GPU
26 – Bump Mapping Perlin Noise
Kinect Fundamentals
1 – Installation & setup
2 – Basic programming using XNA
3 – Getting distance-data from the Depth sensor
4 – Implementing Skeletal Tracking
Windows Phone 7.0 – OLD
Parallel Programming using the GPU
CUDA
1 – Getting started with CUDA C
2 – Functions on the GPU
3 – Integrate CUDA into Visual Studio
4 – Kernels in parallel
2 – Functions on the GPU
3 – Integrate CUDA into Visual Studio
4 – Kernels in parallel
Fundamentals of Fractals
Commodore 64 assembly programming in Windows
Farseer Physics Engine in XNA 4.0
Windows 8 App Development
1 – Getting started
2 – Adding a player
3 – Finishing your first game
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Pingback: My Tutorials | digitalerr0r
Pingback: Linktipp: HLSL und Blender Tutorials | Niklas Rother – XNA, Computer & mehr
Hi digitalerror,
you makes very good Shader Turorials. I have translated some of your Shader Turorial fo my 3d Engine for Purebasic. http://www.purebasic.fr/english/viewtopic.php?f=27&t=43601
If you need you can get some nice shader for your Tutorials for me like this:
http://www.file-upload.net/download-3494344/MP_Shadettest.exe.html
i am mpz in the Purebasic forum…
Greetings Michael
Thanks and awesome! I might consider createing it, but it will have to wait for now. Also i want to work on some CRT-screen shaders.
I believe your links to the Shader tuts are down or mis-directing.
Hi!
Yeah, thanks, I’m working on updating all links. It’s because of a migration-process earlier.
Br,
Petri Wilhelmsen
i loved your site, thanks!
Thanks!
Hi digitalerror,
Great tutorials!, thanks for share your knowledge.
And thanks for reading them and providing feedback
Pingback: Content from the XNA Demo Programming session @ The Gathering 2012 | digitalerr0r
Hello digitalerr0r,
Huge thanks for all the tutorials, they have been invaluable for all my Kinect/XNA projects! You should consider writing a book
Thank you for your comment!