Tutorials

Making of Guides from my own games

The Making of Starcomet Online
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The Making of Bandinos
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The Making of Binary Man
Binary Man

 

Unity for Windows Series
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XNA 4.0 Shader Programming & HLSL

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t2

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t4_2

t5

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XNA 3.1 Shader Programming & HLSL

1 – Intro to HSLS, ambient light

2 – Diffuse light

 

3 – Specular light

4 – Normal mapping

5 – Deform vertex shader

 

6 – Shader demo: Simple ocean/island scenery

7 – Toon shading

8 – Gloss map

9 – Wiggle post process

10 – Invert post process

 

11 – Grayscale shader

12 – Pixel distortion shader

13 – Alpha mapping

14 – Transmittance/depth buffers

 

15 – Dynamic Environment mapping

16 – Refraction

17 – Point light + Self-Shadowing

 

18 – Multiple Point Lights

 

19 – Hemispheric ambient light

20 – Depth of Field

 

21 – Transition: Fade

22 – Transition: Cross

23 – Blur

24 – Bloom

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25 – Perlin Noise on the GPU

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26 – Bump Mapping Perlin Noise

 

XNA 4.0 Shader Programming & HLSL

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Fundamentals of Fractals

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Parallel Computing using CUDA and the GPU

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Commodore 64 assembly programming in Windows

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Farseer Physics in XNA 4.0 for Windows Phone

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Windows 8.0 App Development 101

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HTML5 Game Development for Windows 8.0

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1 – Getting started

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2 – Creating the Player

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3 – Finishing your first game

Other articles worth checking out + source code

XNA 4.0 Game with Source: Mage Defender Deluxe

Windows Phone 7.1 Game Programming using XNA 4.0

 

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Xbox 360 game with Source: Escape

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SUMMARY

XNA 4.0 Shader Programming / HLSL

 

XNA Shader Programming / HLSL

 

Parallel Programming using the GPU

CUDA

 

Fundamentals of Fractals

 

Commodore 64 assembly programming in Windows

 

Farseer Physics Engine in XNA 4.0

 

Windows 8 App Development

1 – Getting started

HTML5 Game Development for Windows 8

1 – Getting started

2 – Adding a player

3 – Finishing your first game

 

Other

 

 

18 Responses to Tutorials

  1. Pingback: XNA4資源分享 | 正直紳士們的社交場

  2. Pingback: XNA4資源分享

  3. Pingback: My Tutorials | digitalerr0r

  4. Pingback: Linktipp: HLSL und Blender Tutorials | Niklas Rother – XNA, Computer & mehr

  5. mpz says:

    Hi digitalerror,

    you makes very good Shader Turorials. I have translated some of your Shader Turorial fo my 3d Engine for Purebasic. http://www.purebasic.fr/english/viewtopic.php?f=27&t=43601
    If you need you can get some nice shader for your Tutorials for me like this:
    http://www.file-upload.net/download-3494344/MP_Shadettest.exe.html
    i am mpz in the Purebasic forum…

    Greetings Michael

  6. Charles says:

    I believe your links to the Shader tuts are down or mis-directing.

  7. Shaun Souza says:

    i loved your site, thanks!

  8. NeoInfinite says:

    Hi digitalerror,

    Great tutorials!, thanks for share your knowledge.

  9. Pingback: Content from the XNA Demo Programming session @ The Gathering 2012 | digitalerr0r

  10. igriss says:

    Hello digitalerr0r,

    Huge thanks for all the tutorials, they have been invaluable for all my Kinect/XNA projects! You should consider writing a book ;-)

  11. Weska says:

    Heya!
    Love the tutorials, makes me want to learn more math, as I’m obviously lacking fundamentals. I’m working through your series in XNA 4.0, and sometimes am having a hard time converting. Mostly when it comes to vertex declarations and models, but I have all the interwebs to help me. Anyways, I was wondering if you ever plan on finishing up conversions into 4.0?

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